{"id":260588,"date":"2024-10-20T22:00:14","date_gmt":"2024-10-20T22:00:14","guid":{"rendered":"https:\/\/www.wacoca.com\/media\/260588\/"},"modified":"2024-10-20T22:00:14","modified_gmt":"2024-10-20T22:00:14","slug":"what-makes-a-level-spookier","status":"publish","type":"post","link":"https:\/\/www.wacoca.com\/media\/260588\/","title":{"rendered":"What Makes A Level Spookier?"},"content":{"rendered":"<p><iframe loading=\"lazy\" title = \"What Makes A Level Spookier?\"   width=\"580\" height=\"385\" src=\"https:\/\/www.youtube.com\/embed\/FyrDuaKH0cM\" frameborder=\"0\" allowfullscreen><\/iframe><br \/>\n<br \/>\nUse code DESIGNDOC50 to get 50% OFF your first Factor box plus 20% off your next month of orders at https:\/\/bit.ly\/4854YTJ!<\/p>\n<p>It\u2019s Spooky Season, and right now is the perfect time to talk about spooky levels. I love the theme, be it a Halloween motif or something scarier. Games aren\u2019t limited to skeletons and pumpkins, though. Spooky levels in games have lots of aesthetics to choose from, as well and plenty of fun narrative themes and mechanical quirks to play with. Design a great spooky level might not be as hard as you think. Let\u2019s talk about how!<\/p>\n<p>Featuring:<br \/>\nBanjo-Kazooie<br \/>\nShovel Knight<br \/>\nSuper Mario World<br \/>\nZelda: Wind Waker<br \/>\nOuter Wilds<br \/>\nResident Evil Village<br \/>\nMetal Gear Solid 3<br \/>\nBatman Arkham Asylum<\/p>\n<p>\ud83d\udce2 Support Design Doc on Patreon: http:\/\/www.patreon.com\/designdoc<br \/>\n\ud83c\udfa7 Patrons get ad-free episodes early, plus access to our behind-the-scenes podcast.<\/p>\n<p>Design Doc on Twitter: https:\/\/twitter.com\/Warbot400<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Use code DESIGNDOC50 to get 50% OFF your first Factor box plus 20% off your next month of orders at https:\/\/bi<\/p>\n","protected":false},"author":3,"featured_media":260589,"comment_status":"open","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[26129],"tags":[90460,90459,184657,184655,184648,184650,184645,184653,178551,3966,184656,184654,90647,83494,184647,184649,184646,184652,184651],"class_list":{"0":"post-260588","1":"post","2":"type-post","3":"status-publish","4":"format-standard","5":"has-post-thumbnail","7":"category-drama","8":"tag-2023-winter-drama","9":"tag-2023-","10":"tag-arkham-asylum","11":"tag-dark-bramble","12":"tag-desing-doc","13":"tag-dimitrescu","14":"tag-game-design","15":"tag-game-tropes","16":"tag-ghost-ship","17":"tag-halloween","18":"tag-mgs3","19":"tag-outer-wilds","20":"tag-realfake-final-stage","21":"tag-resident-evil","22":"tag-scary-levels","23":"tag-shovel-knight","24":"tag-spooky-levels","25":"tag-triforce-quest","26":"tag-wind-waker"},"share_on_mastodon":{"url":"","error":""},"_links":{"self":[{"href":"https:\/\/www.wacoca.com\/media\/wp-json\/wp\/v2\/posts\/260588","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.wacoca.com\/media\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.wacoca.com\/media\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.wacoca.com\/media\/wp-json\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/www.wacoca.com\/media\/wp-json\/wp\/v2\/comments?post=260588"}],"version-history":[{"count":0,"href":"https:\/\/www.wacoca.com\/media\/wp-json\/wp\/v2\/posts\/260588\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.wacoca.com\/media\/wp-json\/wp\/v2\/media\/260589"}],"wp:attachment":[{"href":"https:\/\/www.wacoca.com\/media\/wp-json\/wp\/v2\/media?parent=260588"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.wacoca.com\/media\/wp-json\/wp\/v2\/categories?post=260588"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.wacoca.com\/media\/wp-json\/wp\/v2\/tags?post=260588"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}