{"id":548347,"date":"2019-06-15T23:57:46","date_gmt":"2019-06-15T23:57:46","guid":{"rendered":"https:\/\/www.wacoca.com\/games\/548347\/"},"modified":"2019-06-15T23:57:46","modified_gmt":"2019-06-15T23:57:46","slug":"beyond-two-souls-is-irredeemable-games-etc","status":"publish","type":"post","link":"https:\/\/www.wacoca.com\/games\/548347\/","title":{"rendered":"Beyond: Two Souls is Irredeemable &#8211; Games, Etc."},"content":{"rendered":"<p><iframe loading=\"lazy\" title = \"Beyond: Two Souls is Irredeemable - Games, Etc.\"   width=\"580\" height=\"385\" src=\"https:\/\/www.youtube.com\/embed\/Iiqe6MlM7Ao\" frameborder=\"0\" allowfullscreen><\/iframe><br \/>\n<br \/>\nThrough its poor character work, lack of meaningful interactivity, and mishandling of it&#8217;s larger ideas, Beyond: Two Souls left me with nothing but a sore ass.<\/p>\n<p>Follow me on Twitter: https:\/\/twitter.com\/ZC_FRZR<br \/>\nSupport me on Patreon: https:\/\/www.patreon.com\/ZacFrazier<\/p>\n<p>Citations:<br \/>\n1. Rose, Mike. \u201cIn story-driven games, &#8216;Game overs&#8217; are a failure of game design, says David Cage.\u201d Gamasutra, 23 August 2013, https:\/\/www.gamasutra.com\/view\/news\/198880\/In_storydriven_games_Game_overs_are_a_failure_of_game_design_says_David_Cage.php<br \/>\n2. The Playing Field. \u201cWhat is Level Design? An Intro,\u201d YouTube, 1 July 2017 https:\/\/youtu.be\/n8t4-a1lmP8?t=195<br \/>\n3. Chariot Rider. \u201cThe Magic Circle,\u201d YouTube, 1 March 2019, https:\/\/youtu.be\/kx8UHeNHa8M<br \/>\n4. Games As Literature. \u201cGames as Lit. 101 &#8211; Meaningful Choices Don&#8217;t Need to Change the Story,\u201d YouTube, 24 May 2016, https:\/\/youtu.be\/HolOFCTTYBQ<\/p>\n<p>_______________________________________________________________________________________<br \/>\nLink to the Script: https:\/\/docs.google.com\/document\/d\/1doHKT0qynASnUOVKgE6WdVFtzHKI1kdqKK8D0nvC6bQ\/edit?usp=sharing<br \/>\nLink to the Assets List: https:\/\/docs.google.com\/document\/d\/1m7-t_Q6bm3qr42_GpZuxY-vxeKQ1oPDgoWTYS4ddgpw\/edit?usp=sharing<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Through its poor character work, lack of meaningful interactivity, and mishandling of it&#8217;s larger ideas,<\/p>\n","protected":false},"author":4,"featured_media":548348,"comment_status":"open","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[20976],"tags":[21528,18666,163205,647,416,226734,69,20984,18665,833],"class_list":{"0":"post-548347","1":"post","2":"type-post","3":"status-publish","4":"format-standard","5":"has-post-thumbnail","7":"category-ps4-games","8":"tag-beyond-two-souls","9":"tag-david-cage","10":"tag-essay","11":"tag-gameplay","12":"tag-games","13":"tag-interactivity","14":"tag-playstation","15":"tag-ps4-games","16":"tag-quantic-dream","17":"tag-video-game"},"share_on_mastodon":{"url":"","error":""},"_links":{"self":[{"href":"https:\/\/www.wacoca.com\/games\/wp-json\/wp\/v2\/posts\/548347","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.wacoca.com\/games\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.wacoca.com\/games\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.wacoca.com\/games\/wp-json\/wp\/v2\/users\/4"}],"replies":[{"embeddable":true,"href":"https:\/\/www.wacoca.com\/games\/wp-json\/wp\/v2\/comments?post=548347"}],"version-history":[{"count":0,"href":"https:\/\/www.wacoca.com\/games\/wp-json\/wp\/v2\/posts\/548347\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.wacoca.com\/games\/wp-json\/wp\/v2\/media\/548348"}],"wp:attachment":[{"href":"https:\/\/www.wacoca.com\/games\/wp-json\/wp\/v2\/media?parent=548347"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.wacoca.com\/games\/wp-json\/wp\/v2\/categories?post=548347"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.wacoca.com\/games\/wp-json\/wp\/v2\/tags?post=548347"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}