The creatures of DS3 really drive home the notion that its time to end this world. In DS 1 and 2 there were plenty of monsters but few were as horrifying (not talking in terms of difficulty more in terms of if you turned a corner and saw that thing in real life) as things running around by the time of DS3. The other entries you could accept some of the beasts are just animals or different kinds of people fighting to protect themselves but by DS3 everything is horrid and suffering for it. Like their world got Nuked and these are the cancer ridden, eradiated, survivors. They won't live full lives whether you kill them or not they are just running out the clock until cancer takes them.
Some of Dark Souls 3 designs look like scrapped Bloodborne designs. Honestly I don't like it, sometimes I feel that visually Dark Souls 3 has more in common with Bloodborne than with Dark Souls 1. Monstrosity of sin is kinda okay, because it has designs inspired with both Manus and DS2 ogres. Ghrus are Bloodbornesque, but they also have roots in Oolacile people and Manus. But Deep Accursed is too much. I'm almost 100% convinced it's just cut BB mob and it wasn't designed specifically for DS, they just pushed it and hoped it will fit into the rest of the game. It doesn't.
Deep accursed was like a family to darkbeast parl. And if I could suggest, I think there's one more enemy, that really fits to bloodborne vibe. That one with a crucifix. In crucifixion of woods
A good number of enemies always looked like they were more fit for Bloodborne (at least I think so). Knowing how From reuses assets, they might have been made during Bloodborne's development.
Dark Souls 3 is basically Armageddon. After thousands of cycles of rekindling, it's like a world on hospice care that gets resuscitated every time it tries to die. So the absolute dregs from that world are like the lowest possible form of life in the most twisted and wretched form.
Hope Elden Ring returns with more horror (not that some designs weren't already creepy) designs with Shadow Of The Erdtree. There some potential with Those who live in Death, nd Saint Trina and her weirdly lovecraftian design (a face with one eye and flowying hair similar to tentacles).
I do HEALING and CLEARING…. this is VERY CLOSE the LOW ENERGY/PARASITIC ENTITIES/'DAEMONIC' INTER-DIMENSIONALS that I and other SHAMANS pull out of the afflicted….and see in the 'SPIRIT'….
EVIL IS UGLY ….
their PARASITIC MACHINES won't win any beauty contests/DON'T do this work if you are squeamish….
Honestly, designs like these make me feel disappointed that Elden Ring had so many repeat bosses. I would have loved to have seen past mobs from across all the games implemented in a way to diversify the cast, and to show how far the entire souls series has come.
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Only Deep Accursed, it fits perfectly. I can't see any other of these enemies in Bb
Corpse Grub has to be some scrapped Vermin or Kos parasite enemy. Wretch looks like a would be Orphan of Ebrietas with the winged protrusions.
Monstrocity of Sin: Fingercreeper extraordinaire
The clicking sounds of the Monstrosity of Sin is the most unnerving part of its design for me
All of them can be found in Irythill, the most Bloodborne place in DS3.
The creatures of DS3 really drive home the notion that its time to end this world. In DS 1 and 2 there were plenty of monsters but few were as horrifying (not talking in terms of difficulty more in terms of if you turned a corner and saw that thing in real life) as things running around by the time of DS3. The other entries you could accept some of the beasts are just animals or different kinds of people fighting to protect themselves but by DS3 everything is horrid and suffering for it. Like their world got Nuked and these are the cancer ridden, eradiated, survivors. They won't live full lives whether you kill them or not they are just running out the clock until cancer takes them.
Fun fact: they all think they look at least 7
Some of Dark Souls 3 designs look like scrapped Bloodborne designs. Honestly I don't like it, sometimes I feel that visually Dark Souls 3 has more in common with Bloodborne than with Dark Souls 1.
Monstrosity of sin is kinda okay, because it has designs inspired with both Manus and DS2 ogres. Ghrus are Bloodbornesque, but they also have roots in Oolacile people and Manus. But Deep Accursed is too much. I'm almost 100% convinced it's just cut BB mob and it wasn't designed specifically for DS, they just pushed it and hoped it will fit into the rest of the game. It doesn't.
Deep accursed was like a family to darkbeast parl. And if I could suggest, I think there's one more enemy, that really fits to bloodborne vibe. That one with a crucifix. In crucifixion of woods
A good number of enemies always looked like they were more fit for Bloodborne (at least I think so). Knowing how From reuses assets, they might have been made during Bloodborne's development.
Awesome video as usual. What do you use to look at the models like this?
Dark Souls 3 is basically Armageddon. After thousands of cycles of rekindling, it's like a world on hospice care that gets resuscitated every time it tries to die. So the absolute dregs from that world are like the lowest possible form of life in the most twisted and wretched form.
Hope Elden Ring returns with more horror (not that some designs weren't already creepy) designs with Shadow Of The Erdtree.
There some potential with Those who live in Death, nd Saint Trina and her weirdly lovecraftian design (a face with one eye and flowying hair similar to tentacles).
Aww the wretch is just a lil guy
I do HEALING and CLEARING….
this is VERY CLOSE the LOW ENERGY/PARASITIC ENTITIES/'DAEMONIC' INTER-DIMENSIONALS that I and other SHAMANS pull out of the afflicted….and see in the 'SPIRIT'….
EVIL IS UGLY ….
their PARASITIC MACHINES won't win any beauty contests/DON'T do this work if you are squeamish….
It genuinely wouldn't surprise me if some of these enemies were originally designed for Bloodborne, but didn't make the cut do to time constraints
I just started the ashes of ariandel dlc n those humanoid bird creatures are pretty ghastly lol
The wrech gives me the creeps. Its like Miyazaki took Smeagol and winged dog, put them in a room together and then they made that.
setting fire to those grub creatures will never not be satisfying
Dark Souls 3 really is the Bloodborne of Dark Souls games.
I always knew Sister Friede should have been in bloodborne
Honestly, designs like these make me feel disappointed that Elden Ring had so many repeat bosses. I would have loved to have seen past mobs from across all the games implemented in a way to diversify the cast, and to show how far the entire souls series has come.
me seeing the 1st creature: No thank you 🙁
what about the angels and the…"butterflies"? forgot the name
also the ghrus
Dark souls3 world is really fcked up