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First play through (let’s play) of HORIZON : Zero Dawn
Difficulty : Hard
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18 Comments
Not 1, but close.
You can almost hear the NPCs just off-screen saying "if she doesn't notice the quest updated soon, it's going to be really hard to pretend we're only a little bit ahead of her."
Revelio, Revelio, Revelio. That focus doe
“I sound a bit like an addict”
No spoilers, don’t worry as I haven’t played this game, but its such an interesting premise – she’s got super powers compared to everyone else – but it’s linked to a piece of technology – and without it she’s not capable of what anyone else can do because she’s relied on it all the way through her training. I really do wonder how they are going to explore that theme if they do – it’s like someone who found a way of cheating all the way through uni and then gets thrust into the real world where their cheat doesn’t work any more. I wonder if Aloy’s focus will be taken away from her and she has to learn again to fight, but without the focus this time.
Spoiler:
Bast dying while trying to save others is the worst thing this game did to me. He was supposed to be a jerk to the end so I could hate him.
Thus Gopher finds the first breadcrumb of the storyline…
I can't wait for him to find more and see the entire picture.
The cool thing is that the voice actress for Aloy is also the voice for Tiny Tina in the Borderlands games. Talk about range.
Man this game is a great representation of what it's like to play tribals vs mechanoids in rimworld
The game plays a unique sound when you complete a quest objective. Since you have everything in the HUD set so to not show unless there's a change, when you hear that sound you should keep an eye on the left of the screen below your health bar for the the quest pop-up so you can see what it wants you to do next because it's only visible for a really short time. Or it might be easier to just set that part of the HUD to display all the time.
Gopher, with Elemental Damage, additional shots after the status effect is fully applied are pointless, just wasted ammo. You want to fill the circle and then switch to physical damage.
Especially with Freeze Effect which makes enemies more vulnerable to physical attacks. Also Freeze effect makes it harder to apply fire effect and vice versa. Besides you can only really apply one status effect at a time, Do you want them slow and vulnerable, taking continuous fire damage or stunned.
Oh and Tear Damage is great for knocking off exposed parts and external weapons, but won't work on internal components.
It tears off off the outer layer, particularly important when the enemy has high damage external weaponry.
Never knew you could actually die on the trial….
Final cauldron fights are a great chance to set up a lot of bombs.
❤😂 You're useless, I'm awesome, save ya later! 👏👏👏👏👏❤😂
I haven't played this game myself, but so far the dialogue and story is a bit hackneyed.
"Most of the important things in the world have been accomplished by people who have kept on trying when there seemed to be no help at all." –Dale Carnegie
23:30 Not "Are we still under attack?" Not "Did anyone else survive?" This is Gopher! "Where's my stuff!" LOL
Just a comment for the old algorithm
Well that explains a lot.