I wanted to see how Dark Souls Anor Londo assets would look like in the Unreal Engine 5 with high quality lighting, so i made this video. I added some elements, but most are still Dark Souls 1 assets.

– timestamps –
00:00 – Start
0:05 – Archives entrance
0:10 – Upper Anor Londo
0:27 – Bridge
0:32 – Elevator
0:41 – Cathedral Entrance
0:44 – Silver Knight Bow Area
0:54 – Indoor entrance
1:00 – Bonfire Solaire / Second Bonfire
1:07 – Chamber
1:11 – Cathedral
1:14 – Ornstein and Smaug Boss Room

#anorlondo #darksouls #darksouls3 #ue5 #unrealengine5 #unrealengine #gaming #graphics #visuals #cg #cgi

33 Comments

  1. Nice recreation dude!
    One tip from a fellow environment artist, using too much depth of field gives the scene a miniature feel. Like its a model set or something. A giant space will never have dof unless there is something like 30cm or closer to the camera:)

    I made this mistake plenty of times as well and learned the hard way.

  2. It’s look generic and boring, only show how brilliant is ds designe, technically worst but still look a lot better

  3. For some reason this feels way… smaller than the original. Maybe it's the camera angles or something but everything feels like it's a miniature of the original instead of a recreation

  4. This might be a hot take, but i prefer Anor Londo when it's bathed in that beautiful golden sunset. Still looks great though!

  5. It's definitely very pretty, but man, the lack of the eternal sunset's light doesn't make it feel like Anor Londo.

  6. It does look great, but the overall feel doesn’t really feel like dark souls it feels like bg3 more than anyrhing

  7. Could you try to give it the lighting of the original game? It looks great, but it doesn't look like Anor Londo, it's missing the HARSH orange lighting, but also the dark, dark interiors. I bet they would look fenomenal in this engine with closer to original lighting

  8. The world needs a Dark Souls remake!!, please FromSoftware, it could be by Bluepoint, please give us this gift!!

  9. Stylistically the vibes are off, it's lit wrong, but… also, to be fair, the sun in Anor Londo is SUPPOSED to be fake. It's Gwyndolin's illusion.

  10. Wow, that’s absolutely amazing . Can’t wait for some from soft games made from unreal engines next generation

  11. I love the video, though the pyramid roofs at 0:29 look out of place with the new fidelity. Even if thats how the real architecture looks (i have no idea if it is or is not how the cathedral anor londo was based off of looks, but thats beside the point)—the knowledge that im looking at it in a video game gives it the appearance of being a graphical flaw or cut corner.

  12. This looks like shit. Og is better. This doesn't look like ds at all. If you told me this is Princess Peach's castle, I would've believed you

  13. From what I see most of the textures are just diffuse, those same textures with layers and maps and better lighting would be amazing, for people asking why it looks like a diorama it's because the horizon is flat, if you add a 3d horizon that effect disappears and you add even more realism.

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