Enix attempts to reinvent the RPG one more time.

Famidaily is my attempt to catalog all of the commercially released Famicom games.

27 Comments

  1. Hot take time: this is actually the best SRPG on the system. And not just that, it's one of the best console SRPGs up until the end of 1992. I played through it a couple times and enjoyed it more than Fire Emblems. Fun gameplay, interesting if simple story, very good presentation. Huge shame that it didn't sell better, but at that point in time its understandable. Enix is surely one of the most important publishers, but more so in Japan than in the West. Just Breed is… a rather unfortunate title though. 😛 (I get what their intention was, but… the double-meaning is just too prominent here for an English speaker)

  2. Given the title, you might expect it to be two player… three or four player even… but no…

  3. one of my favorite things i've learned about from this channel is how there was, as i understand it, much less friction between amateurs and big time game-makers during this era — all these cool little coding contests in print magazines, want ads where some 20-year-old could start out at some company, hobbyists having their proto-homebrew-doujin pc game get remade in a bigger venue… i know similar things happen today, game jams etc, but just by necessity of the scene being vastly smaller and the systems being simpler back then, it seems like if you had a even a little bit of knowledge, you could probably help make something pretty ok. i know that there are only a couple of miyamoto/horii/sakaguchi types out there (and that's not getting into music and art and coding etc) but it still seems like if you had the capability, you could really do something, and not get buried under all the other games out there like it is today. obviously there was a bunch of terrible crap on the famicom but for the people who cared and knew what was up, you could do it? the kind of thing where everyone who went to the first sex pistols show also went on to make massively important bands

  4. wow this sounds like an all-star cast of developers out of something like chrono trigger! certainly should've done better but yeah, having to compete against FFV AND DQV there was no way. may have to look this one up I wonder if anyone translated it?

  5. Strategy RPGs are not my thing, but I can tell this game is a masterpiece with all the talent behind it. The budget must've been massive, and that price tag of nearly 10,000 yen is because this game comes on a whopping 6 megabit cartridge with an MMC5 chip and battery back-up. Usually games of this girth on the Famicom are the realm of Koei… this is not the last time we'll see a 6 megabit game on the Famicom though, as Koei's got one more, and Nintendo's got one in them too. We'll even get one in the US!

  6. Looking at the financial bloodbath of the Famicom market in '92, and the Atari shock crash in '83, it's no wonder why Sega seemed a bit too eager to leave the Megadrive behind…

  7. Enix once again brought to the Famicom an impressive RPG that is not Dragon Quest, and while it was good, it came out at the very wrong time and so not a lot of people know about this.

    On the Super Famicom it seems like Enix is still going strong with many solid titles, though not just strictly RPGs. I happened to like the two platformers based on two mangas that Enix published, and they tried a lot of other genres which had some success.

  8. Just Breed is excellent and has a great name, but for a different kind of game. That's what happens when you want to name it Just Bleed, but actually mistake R and L.

  9. The font size doesn't line up with the usual 8×8 tile size, and it makes the game look like it runs on the master system or some computer that I never heard of. And there's a lot of kanji for an NES game! It all looks very professional.

  10. ive always found the credits card joke amusing, but this one is the first one to make me LOL 🙂

  11. This type of game is right up my alley. It looks really good too, it's such a shame it was released on the wrong system. In retrospect, what Enix probably should have done is to stop development on this project and hold it over for a SNES release, which would have given this game a much better chance of succeeding.

  12. When I first heard of this game I thought it was a horse racing game from the title

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