#darksouls #darksouls3 #bloodborne

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Some scenes used DSAnimStudio tool by Meowmaritus:
github.com/Meowmaritus

25 Comments

  1. Corpse Grub has to be some scrapped Vermin or Kos parasite enemy. Wretch looks like a would be Orphan of Ebrietas with the winged protrusions.

  2. The creatures of DS3 really drive home the notion that its time to end this world. In DS 1 and 2 there were plenty of monsters but few were as horrifying (not talking in terms of difficulty more in terms of if you turned a corner and saw that thing in real life) as things running around by the time of DS3. The other entries you could accept some of the beasts are just animals or different kinds of people fighting to protect themselves but by DS3 everything is horrid and suffering for it. Like their world got Nuked and these are the cancer ridden, eradiated, survivors. They won't live full lives whether you kill them or not they are just running out the clock until cancer takes them.

  3. Some of Dark Souls 3 designs look like scrapped Bloodborne designs. Honestly I don't like it, sometimes I feel that visually Dark Souls 3 has more in common with Bloodborne than with Dark Souls 1.
    Monstrosity of sin is kinda okay, because it has designs inspired with both Manus and DS2 ogres. Ghrus are Bloodbornesque, but they also have roots in Oolacile people and Manus. But Deep Accursed is too much. I'm almost 100% convinced it's just cut BB mob and it wasn't designed specifically for DS, they just pushed it and hoped it will fit into the rest of the game. It doesn't.

  4. Deep accursed was like a family to darkbeast parl. And if I could suggest, I think there's one more enemy, that really fits to bloodborne vibe. That one with a crucifix. In crucifixion of woods

  5. A good number of enemies always looked like they were more fit for Bloodborne (at least I think so). Knowing how From reuses assets, they might have been made during Bloodborne's development.

  6. Dark Souls 3 is basically Armageddon. After thousands of cycles of rekindling, it's like a world on hospice care that gets resuscitated every time it tries to die. So the absolute dregs from that world are like the lowest possible form of life in the most twisted and wretched form.

  7. Hope Elden Ring returns with more horror (not that some designs weren't already creepy) designs with Shadow Of The Erdtree.
    There some potential with Those who live in Death, nd Saint Trina and her weirdly lovecraftian design (a face with one eye and flowying hair similar to tentacles).

  8. I do HEALING and CLEARING….
    this is VERY CLOSE the LOW ENERGY/PARASITIC ENTITIES/'DAEMONIC' INTER-DIMENSIONALS that I and other SHAMANS pull out of the afflicted….and see in the 'SPIRIT'….

    EVIL IS UGLY ….

    their PARASITIC MACHINES won't win any beauty contests/DON'T do this work if you are squeamish….

  9. It genuinely wouldn't surprise me if some of these enemies were originally designed for Bloodborne, but didn't make the cut do to time constraints

  10. I just started the ashes of ariandel dlc n those humanoid bird creatures are pretty ghastly lol

  11. The wrech gives me the creeps. Its like Miyazaki took Smeagol and winged dog, put them in a room together and then they made that.

  12. Honestly, designs like these make me feel disappointed that Elden Ring had so many repeat bosses. I would have loved to have seen past mobs from across all the games implemented in a way to diversify the cast, and to show how far the entire souls series has come.

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