[8K] Horizon Zero Dawn | RTX 4090 | BeyondallLimits Raytracing GI | Camera Mod EXTREME settings
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download the raytracing reshade preset:
https://www.patreon.com/DigitalDreams

camera tool ist recommended for better LOD, tod changes, less fog and more
https://www.patreon.com/Otis_Inf/posts
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music:

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PC specs :

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20 Comments

  1. Yepp thats true, beyond the pop ups etc.🤦🏻‍♂️🤦🏻‍♂️🤦🏻‍♂️

  2. You know Skyrim came out in 2011, and these graphics are only slightly better.

  3. Aloy, since HFWBS PS5 exclusive only, I'll find extra money for you. I swear..we'll meet again.

  4. o ps5 já faz isso só que em 4k 60 fps, e ainda paga mais barato, já que é uma resolução o suficiente, e superior no mercado ainda hoje, 8k é bonzinho claro, mais não tem tanta diferença assim, como foi de 1080p pra 4k, da pena que uma Placa de vídeo dessa não vai aproveitada o gráfico dela de verdade, já os consoles sim, por isso sempre vão ser mais popular🙃

  5. Umm your vegetation physics are screwed and don't work plus weak AA it's noticeable even with YT compression idk what you did to the game but it looks worse than vanilla

  6. I know YouTube compression won't be doing the source quality justice, but I feel like Forbidden West on PS5 looks better than this. Especially with the vistas and the sky.

  7. Awesome video. So realistic. Truly my most favorite series to play and so excited for the Burning Sands expansion coming in April '23. As for some comments about both the current games, I'm not 100% sure what it was about Zero Dawn but I felt like the lack of big towns just made it feel more like you were truly out there on your own saving the world as it made it seem like people were afraid to venture out and it was pretty much just you out there which in turn made it feel more like an apocalyptic adventure. Forbidden West did not give me that same feeling as that section of the U.S. was more populated, and it was no longer just you. Plus, I thought Forbidden West was about the blight, based on all the trailers leading up to it. In the end it was only partially about the blight and that part of it took a back seat to the true antagonists. I was hoping for a bigger story that tied into what was causing the blight and not some off world forces. Also, FW didn't seem to have as much in terms of deplorable buildings to explore like ZD did. Maybe when you got to Las Vegas and the West Coast but that was about it. Would love to see more explorable buildings in the 3rd installment and hope it goes back to less populated environments as well like in ZD.

  8. So how did you implement RTGI (I assume RTGI+RTR+RTAO+RTS) into the game engine and make it work? Or is this just another one of those "reshades" that use some sort of screen space ray tracing?

  9. Did they downgrade the lighting or graphics on this game? I remember playing the first one and it was very vibrant and vivid unlike this one

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