#Zelda #OcarinaOfTime #details

The eyes of the Bubbles change color according to Link’s tunic, the Gerudo did a mistake in one of their depictions, there’s a huge cucco in the game and more!

Previous parts:
Part 1: https://youtu.be/nzL2WprbjHg
Part 2: https://youtu.be/3ZKQprQXFxo
Part 3: https://youtu.be/ryrSNGYi5eg
Part 4: https://youtu.be/jrbrlpXSmCY
Part 5: https://youtu.be/CVw1el2Gf7E
Part 6: https://youtu.be/dWsDTB2AyzI
Part 7: https://youtu.be/PDTw63SeKaM
Part 8: https://youtu.be/tGfJJJW9pXs
Part 9: https://youtu.be/2bgQLvzKyGA
Part 10: https://youtu.be/zIUZJV1-QJs
Part 11: https://youtu.be/_3tenwCFNRg
Part 12: https://youtu.be/HIuUrUa3EZs
Part 13: https://youtu.be/l6vJzrOR-kQ
Part 14: https://youtu.be/yuTA8QEw0ns
Part 15: https://youtu.be/8dCkOdHQqHw

31 Comments

  1. God; I always wanted to bang the Bombchu Alley girl.
    Put her in shiny bike shorts and some 1980s makeup…
    😍😋😍

  2. The head camera thing yet another "leftover" of a little known fact.
    Super Mario 64 and Ocarina of Time run on the same engine. You can see this in-game via a shared glitch involving how the engine grabs ledges.

    If you are too borderline in either game to grab a ledge, you will rapidly grab and fall off the ledge every frame until something changes. (The player's position slightly moves, or you stop holding up on the stick.)

    Idk how to do it on command in SM64, but OoT is very easy. Go to the Water Temple and look left immediately after entering. The platform where you raise the water back to full height can be seen, but you are not supposed to reach it from here. But with the right angle, you can just barely grab the ledge. Most of the time, the rapid release glitch will happen.

  3. Are you sure the E<->W inversion in the twinrova room is a real mistake? Sometimes like in Mahjong east and west are reverted because it's a compass when you look up in the sky and not down to the ground. Maybe the designer was just a big mahjong player XD

  4. Huh, the Twinrova room in OoT3D feels kinda like TotK.
    Idk how much was planned at the time, so maybe its a coincidence

  5. Say you're wearing a custom color tunic, does that mean the Bubble's eyes turn that color? Or do they stick to the default color scheme based on the original color of the tunic you're wearing, regardless of a color change?

  6. When I was a kid…I survived a cuccoo attack in Kakariko. It took a lot of effort to keep moving without getting hit, and I ran through all of my bottled fairies…but eventually, they gave up.
    I couldn't believe it; it had never happened before…
    I told my older brother; but he didn't believe me. So I tried to replicate it…but never could. And I never found anyone else online who could verify that it was possible.
    …Until now…

  7. holy crap i KNEW something was going on with the bubbles' eyes but i never noticed that…
    wait what alphabet is that being used for the compass? I thought OoT hylian was kana-based. also, yknow, gerudo have their own.. but i didn't think they had an alphabet in this game.

  8. You guys are like a fairy fountain: Always spreading a refreshing plethora of Zelda secrets at the end of a strenous day – Thank you for sharing!~

  9. I've learned so much from your videos. Thank you Looygi Bros

  10. You can escape the cuccoo attack by standing with your back to a wall and using 1st person to look straight up. Its pretty funny, the cuccoos just shoot off in random directions like darts and despawn

  11. The inverted compass could also be a so-called "heavenly compass", which is used in Mahjong as well

    But yeah they changed it so maybe not

  12. At 3:40 , that up-close free look system similar to mario 64 was actually in early builds, you can see it in one of those beta trailers where link is in front of the deku tree

  13. You are doing more to explore and honour the games world and mechanics more than Nintendo ever foresaw. Love and passion in the games qualities.

  14. Since you have a starting measurement point, you could calculate Goron Link max rolling speed. Or all Links jogging speeds for that matter.

  15. The unseen animation for Link while in first person was reused for the Swamp Boat Tour in Majora's Mask.

  16. I did not realize how painful my intrusive thoughts would be with the unused pot assets.
    As soon as I saw it, my brain defaulted to:

    "Super-rare mysterious jar OF WHICH there is only one,
    destroy it, destroy, destroy it now."
    (Has no collision system)
    "FFFFFFFFFFF-"

  17. Here's my theory, they had the camera do the Mario 64 style of looking around until they added the slingshot, or whatever first person item they added first. Then they realized that they're going to have to add a first person mode to make those items work so they just switched it over to using a first person mode.

  18. I love finding out more about the Zelda franchise when these videos drop. Didn't know until now that the Bubbles eyes match links tunic, just like the Gerudo's Link fights.

Write A Comment