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#Oxhorn #Fallout #fallout4
Chapters:

00:00 – Prophecy
00:54 – Intro
01:36 – In our last episode…
03:40 – Wreck of the USS Riptide
04:02 – C.I.T. Ruins
04:14 – C.I.T. Rotunda
05:01 – Courser Signal
07:19 – Greenetech Genetics
08:29 – PA 01
11:11 – Greenetech Genetics Terminal
12:44 – PA 02
13:57 – PA 03
14:53 – Gaaaryyy?
17:10 – PA 04
16:24 – Perk Mag
19:35 – PA 05
23:28 – PA 06
24:24 – Ancient Executions
25:13 – I 8 U
25:55 – PA 07
26:07 – Overdue Book
31:07 – Fresh Executions
34:19 – Z2-47
38:53 – K1-98
42:41 – End-of-Dungeon Steamer Trunk
43:27 – A Word of Caution
44:07 – In our next episode…
44:33 – Shop!

35 Comments

  1. "I need the chip inside your head." proceeds to shoot head with double barrel shotgun. Not a great plan.

  2. You have single handedly rekindled my love for Fallout. Thank you.

  3. Spoilers:

    Virgil: "You need teleportation to enter the institute. There is no other way."

    BoS Liberty Prime: "Unable to find entrance to compound. Failure to infiltrate compound compromising mission, IMPOSSIBLE Warning, commencing creating an entrance to compound. Entrance to Chinese compound successful. Communist Chinese chance of victory 0%."

  4. I taught we going after the president’s son rofl

  5. First time I went up against the Courser I was a bit scared after all the stories so I rushed him with a FatMan…. After the very short battle I was underwelmed to say the least.

  6. Bethesda owes Oxhorn a debt of gratitude for keeping the dream alive for so many years… Keep up the good work friend 👍

  7. Great video as usual Ox. Is it ever explained how the Gunners know what a courser is? We don't know until we talk to Virgil.

  8. Best way to deal with a Courser boss fights is to just take the fat man laying on the steamer trunk.
    Ps. Different companions from bae game have different reactions to you beating down Courser

  9. I've been playing fallout 4 since it came out
    And I never realized you could talk to mama murphey before that quest and get his recall code

  10. Ox- I have to know! Did you somehow find like a "proper" playthrough from Bethesda or something? The playthrough setup for this series is just- holy hell, it's something beautiful. So many tiny intricacies that I hadn't considered for a single playthrough. So many intricacies I had never noticed that play hand in hand with each other- and I thought I knew something! How have we all missed this for so long? What did you do that led you to come up with this series and playthrough?

  11. On the room with the "Two dead Gunners.." is it possible they took the "easy way out", rather than fight the Courser? Perhaps they wanted to go out on their own terms!?

    Does it go against the norm, yes. But it's possible.

  12. What if Mama Murphy's recall code didn't work and when you return to her she's all "lol, just kidding nerd."

  13. I can't help but think that the courser is set up like some kind of Terminator analog but it just doesn't hold up in practice.

  14. "The CIT ruins look big, but it's actually kind of small. We can go inside the ruins, but there's not much for us there." That is FO4 in a nutshell. Despite this unfortunate reality, I'm enjoying this series immensely. Keep 'em coming, Oxhorn.

  15. It would be interesting if you could convince K1-98 or "Jenny" to join the Railroad after you free her. You can convince characters to join the Minutemen, the BOS, and the Institute, but not the Railroad.

  16. 25:17 The "I 8 u" reminded me of the first jeepers creepers movie at the start when they read his licence plate "I beaten u" but it really means "I be eaten u"

  17. 14:20 – If you don't want Codsworth charging into the fray (and getting in your way), can't you just adjust his battle tactics by talking with him… er, it to stay behind you? Doesn't work for Dogmeat but it should with any other companion. Of course, then you'd better have the Charisma perk where your companion cannot hurt you (or you them) or this might be an unwise tactic to adopt (and I am guessing is why you didn't do this yourself – as I am sure there is no way you didn't know about this option if even dopey me knows about it 😇- as it is clear from the way Codsworth fell from your Molotiv cocktail that you don't have the first level of this perk yet let alone the second). Just mentioning it for anyone else, as you didn't seem to do so as near as I was able to tell.
    Anyway, I do love noticing all the places you go to and loot you find it never occurs to me to do. I really must start taking notes for my next Fallout playthroughs.
    19:20 You: Codsworth''s back on his feet.
    Me: Feet? What feet?

  18. 41:55 From that moment, surely there could've been that one moment where after the courser uses the recall code on the synth, he would simply "dispose" of you without you even having to enter dialogue with him. That would've played out if you probably kept your distance with the courser and not try to talk with him.
    (And there may have been an overlooked piece of development to put in by the devs if he was meant to have alternate dialogue after that part..)

  19. The number of times that you find wooden blocks spelling Gary creeps me the hell out. Because it's too many times to be random chance.

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