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Game Description:
Experience the fifth chapter of the Kazuma Kiryu saga in 1080p and 60fps.
In December 2012, Kazuma Kiryu left his past as a “”legendary yakuza”” and his place of peace in Okinawa.
He now spends his days as a cab driver in a corner of Fukuoka’s red-light district, hiding his true identity. All for the sake of fulfilling the “”dream”” of an important person.
However, a disturbing atmosphere begins to drift through the supposedly well-balanced society of the Kanto and Kansai yakuza, emerging as a plot to drag all of the yakuza organizations in Japan to war.
In order to protect the “”dreams”” of his loved one, Kiryu is drawn into the vortex of battle once again.
This is the story of four men and a girl chasing their “”dreams”” in five major cities in Japan, presented on the largest scale of the series yet.
Complete The Dragon of Dojima’s journey.
13 Comments
It's good to note that the actual title of Yakuza 5 is Like A Dragon 5: Fulfiller of Dreams, and that's gonna tie in to the theme of this game.
so… is the motor patrol guy paying taxi fare for the time they are eating?
Betcha didn't expect to actually be driving a taxi in this game, huh? Time to pull some Odokawa Odd Taxi antics.
Sushi Zanmai is a real restaurant chain and Kiyoshi Kimura is a real Japanese celebrity chef. Yakuza 5 got a lot of its financing through advertisement plugs. Unlike some other chefs in the game (look out for chef Tatsuya), Kimura is not known irl as a scumbag. In fact Kimura managed to reduce piracy in Somalia by financing the locals and retraining them at his fisheries.
At least the taxi/racing minigame here is a lot more involved than the pocket circuit racing minigame from Y0 and Kiwami 1. Though it was fun absolutely schooling those kids back then.
40:23 the heat action that showed up here is a heat action counter that you can use when you are grabbed by an enemy. It works for when you are grabbed from the front or the back. There are different animations for when you use the heat action during a front or back grab. I believe that this was a heat action that Kiryu learns from Yakuza 3 as one of the Revelations, specifically the one where you see this high school student fight back against some creep or something I don't remember.
Another heat action to note for fallen enemies is that there is a different heat action for an enemy getting up.
On first playthrough there's a LVL cap at 20 dunno if it was mentioned in previous parts yet but just wanted to give a heads-up in advance if ya wanna prioritize certain skills over other's
I don't think I saw the sword heat action. I probably never lined them up while holding a sword.
The fishing minigame is really bad.
Kimura is the actual head of the company that runs the Sushi Zanmai restaurants, which would have his life-size statues outside them.
The face grating heat action is always terrible to watch.
The taxi driving and street racing are interesting. There are way too many taxi missions though.
'Come run me over, traffic, I can take it!' …Yanno, Kiryu's one of the three people I can imagine actually surviving that in-universe. The other two being Majima (ZOMBIE MAJIMAAAA) and Saiga. I also continue to be astounded at the number of people that pick fights with Kiryu like it's a good idea… It never stops being absurd. Nothin' about that boy's style says 'Soft and Punchable'.
I feel like Kiryu isn't that great at taxi driving because he never actually does it. He just keeps meeting strangers and getting taken out for food, then calls it a day. No wonder passengers have to teach him how to do his job
Kiryu never kills anyone, except when stabs a group of highschoolers to literal oblivion on his way to Café Portugal.
I guess the fish dragon analogy is like the koi rising the waterfall and becoming a dragon. Y'kno like Magikarp. Or uh, Nishiki, kinda.
It's kind of hilarious how they handled the taxi introduction. When they game starts you expect to have to drive the taxi since that is part of the story and doesn't seem to be just a simple introduction setting, but then everything is cutscenes or automated. And then when you have set your expectations that you don't have to drive it ? Here comes the taxi missions.
Thankfully it's just a minigame and not like Mafia where you have to drive around the city with (semi) proper traffic rules in play, because that would get old really fast.
But of course this wouldn't be a yakuza game if it didn't go even farther than that. Hello taxi races with drift boost mechanic like it's mario kart. I mean sure, why not 😀