0:00 – Intro
4:04 – Game Starts
6:39 – Tutorial Battle
20:01 – First Real Battle
45:00 – Mandalia Plains
1:07:50 – Sweegy Woods
1:31:28 – Dorter Trade City
1:52:39 – Rat Cellar
2:14:14 – Thieves Fort
2:43:05 – 2 Bros Watching a Sunset
2:49:25 – Lenalia Plateau
3:15:25 – Fovoham Plains
3:42:07 – Fort Zeakden
– – NUZLOCKE RULES – –
– NAME NEW CHARACTERS AFTER PEOPLE FROM CHAT
– NO SPECIAL CHARACTERS (looking at you, Orlandu)
– NO RESURRECTING IN BATTLE
– ONLY 1 NEW RECRUIT PER CITY
– ONLY 1 INVITATION PER MAP (first random battle)
– CAN’T USE 2 CHARACTERS WITH SAME JOB
– NO ITEMS
– NO LEVEL GRINDING (only forced encounters)
– NO STALLING IN BATTLE TO SNEAKILY GRIND LEVELS (accumulate, etc)
– NO OP JOBS – CALCULATOR… ANY OTHERS?
– NO CHANGING NPC JOBS / NO UNEQUIPPING NPCS / NO CHANGING NPC ABILITIES
– NO UNNECESSARY MAP MOVEMENT
**MERCY RULE** Since this game is long, I will NOT be implementing a “MUST START OVER IF YOU GAME OVER” clause. If I lose a battle, I simply must restart from last save.
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