Hello there!

This is a video that is meant to show what I believe is the best defence you can muster for Dark Souls 2 and after that, I present the final arguments for the game being highly flawed in order to have the balance that is needed for a defence.

The video that is arguably being responded to in this video is called “In Defense of Dark Souls” from Hbomberguy – https://www.youtube.com/watch?v=SRTfcMeqhig

Article in relation to the B-Team – https://web.archive.org/web/20151103201841/http://www.neogaf.com/forum/showthread.php?t=807289

if you guys enjoyed my work, please consider supporting me on Patreon – https://www.patreon.com/user?u=4817956

0:00:00 – In Defence of Dark Souls II: Scholar of the First Sin

0:05:55 – Introduction

0:07:44 – Movement

0:07:47 – Snap-point turning

0:11:09 – Ladder blockage event

0:12:42 – Fall damage

0:13:52 – Adaptability

0:15:13 – Lack of clarity

0:16:48 – Detriment to RPG choice-making

0:19:00 – Hitboxes

0:20:50 – Player hitboxes

0:22:04 – Enemy hitboxes

0:24:00 – Explosive barrel example

0:24:31 – Sir Alonne’s grab

0:25:34 – Hitbox examples

0:29:44 – DS1+3 examples

0:30:30 – A.I.

0:31:58 – Aggro Ranges/Obstruction

0:34:14 – Pathfinding

0:40:02 – A.I. suicide

0:42:31 – Assorted bugs

0:47:28 – Boss Healing

0:49:43 – Levelling

0:49:43 – Over-levelling

0:51:28 – Weapon levelling

0:54:22 – Human Effigies

0:56:23 – Repair system

0:57:52 – Focus System

0:58:28 – Target Prioritisation

1:01:42 – Weapon inconsistency

1:05:35 – Backstabs

1:05:56 – Backstab failures

1:08:34 – Backstab Inconsistencies

1:11:39 – Lack of Clarity

1:12:25 – Miscellaneous design failures

1:12:29 – Fragrant branches of Yore

1:13:25 – Headshot staggering

1:14:13 – Graphical criticsm/vagueness

1:15:08 – Model Animations

1:16:15 – Miscellaneous modelling

1:18:11 – Audio

1:18:55 – Item pick-up audio cuts

1:19:45 – Boss Music

1:20:37 – Audio inconsistencies

1:21:57 – Minor nitpicks

1:22:03 – Disconnection message

1:22:36 – Unskippable credits

1:23:32 – The “B-Team”

1:25:17 – Overview

1:26:12 – Combat

1:27:16 – Exploration

1:28:21 – Resource management

1:28:47 – RPG Elements

1:29:22 – System subversion/redundancy

1:31:03 – Aspects kept/dropped in DS3 from to DS1/2

1:33:10 – Conclusion

1:35:39 – Comment from Harris

1:36:43 – Video quality upkeep

1:37:47 – Closing

1:40:15 – Final thanks

1:42:12 – Extra clips

WACOCA: People, Life, Style.