Hello there!
This is a video that is meant to show what I believe is the best defence you can muster for Dark Souls 2 and after that, I present the final arguments for the game being highly flawed in order to have the balance that is needed for a defence.
The video that is arguably being responded to in this video is called “In Defense of Dark Souls” from Hbomberguy – https://www.youtube.com/watch?v=SRTfcMeqhig
Article in relation to the B-Team – https://web.archive.org/web/20151103201841/http://www.neogaf.com/forum/showthread.php?t=807289
if you guys enjoyed my work, please consider supporting me on Patreon – https://www.patreon.com/user?u=4817956
0:00:00 – In Defence of Dark Souls II: Scholar of the First Sin
0:05:55 – Introduction
0:07:44 – Movement
0:07:47 – Snap-point turning
0:11:09 – Ladder blockage event
0:12:42 – Fall damage
0:13:52 – Adaptability
0:15:13 – Lack of clarity
0:16:48 – Detriment to RPG choice-making
0:19:00 – Hitboxes
0:20:50 – Player hitboxes
0:22:04 – Enemy hitboxes
0:24:00 – Explosive barrel example
0:24:31 – Sir Alonne’s grab
0:25:34 – Hitbox examples
0:29:44 – DS1+3 examples
0:30:30 – A.I.
0:31:58 – Aggro Ranges/Obstruction
0:34:14 – Pathfinding
0:40:02 – A.I. suicide
0:42:31 – Assorted bugs
0:47:28 – Boss Healing
0:49:43 – Levelling
0:49:43 – Over-levelling
0:51:28 – Weapon levelling
0:54:22 – Human Effigies
0:56:23 – Repair system
0:57:52 – Focus System
0:58:28 – Target Prioritisation
1:01:42 – Weapon inconsistency
1:05:35 – Backstabs
1:05:56 – Backstab failures
1:08:34 – Backstab Inconsistencies
1:11:39 – Lack of Clarity
1:12:25 – Miscellaneous design failures
1:12:29 – Fragrant branches of Yore
1:13:25 – Headshot staggering
1:14:13 – Graphical criticsm/vagueness
1:15:08 – Model Animations
1:16:15 – Miscellaneous modelling
1:18:11 – Audio
1:18:55 – Item pick-up audio cuts
1:19:45 – Boss Music
1:20:37 – Audio inconsistencies
1:21:57 – Minor nitpicks
1:22:03 – Disconnection message
1:22:36 – Unskippable credits
1:23:32 – The “B-Team”
1:25:17 – Overview
1:26:12 – Combat
1:27:16 – Exploration
1:28:21 – Resource management
1:28:47 – RPG Elements
1:29:22 – System subversion/redundancy
1:31:03 – Aspects kept/dropped in DS3 from to DS1/2
1:33:10 – Conclusion
1:35:39 – Comment from Harris
1:36:43 – Video quality upkeep
1:37:47 – Closing
1:40:15 – Final thanks
1:42:12 – Extra clips

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