【革命の予感】新能力本能玉解禁!どの本能玉が一番オススメ?6種類全部紹介&使ってみた 【にゃんこ大戦争】
New Capability Talent Orb Introduction. This time, we will show you a video of the new ability “Talent Orb” that appeared in Ver. 14.3. Today, May 1, the Arena of Destiny, which started in mid-April, is over and the distribution of treasure chests as rewards has started. This time, the lower unit level was more advantageous + the new Talent Orb was the reward, and it seemed that it took a score in the high 1,300,000s to get within the top 10% after all. And the reward, first of all, was a treasure chest.
If you are in the top 10%, there are 2 gold, 2 silver, and 4 bronze treasure chests stored in the storage room. *Before that, first go to the inbox on the title screen to receive your rewards. This treasure chest can then be opened to obtain the new Talent Orb ability.
The lineup of contents will be displayed before opening. There is no deadline set for opening this treasure chest, so there is no need to rush to open it immediately. Let’s try opening the gold treasure chest first. I won a Talent Orb of Death Small Surge B.
And here you have two choices. If the Talent Orb you want is different from the Talent Orb you got, you can redraw it again using 30 catfoods. One Talent Orb will be drawn at random again from the remaining lineup.
The ejection probability is the same for all of them. You can redraw until you get only one Talent Orb, so you can always get the Talent Orb you are looking for by using catfood. So this time, since I was aiming for wave resist B, I rerolling by rerolling catfood.
It took 60 catfoods, but I got it. The Talent Orb I got is stored in the storage.
It can be synthesized and sold (although I don’t think anyone would bother to sell it). So I set it on Cameran.
First, let me introduce the wave resist Talent Orb. As the name suggests, this Talent Orb can reduce damage from waves.
It is the same as “wave resist Talent” and “Style” that already exist. D=5%, C=10%, B=20% wave damage reduction.
It is said to be able to reduce A=30%, S=50% by combining them (tentative). If I receive a WAVE of 10,000 damage, that would be 8,000 damage for Talent Orb B. Then, what would be the calculation if this wave resist Talent Orb is set on a unit that already has wave resist in Talent? The percentage is added to the unit’s damage.
If wave resist Talent reduces by 50% and Talent Orb reduces by 20%, the total reduction is 70%. If S’s Talent Orb is 50% effective, then 50%+50%=100% reduction is possible.
The future that wave resist will become wave immunity may be waiting for us. By the way, I tried to combine the wave resist effect of Iron Wall’s Style, and the result is (Talent – Talent Orb) x Style. In the case of Talent with 50% reduction, Talent Orb with 20% reduction, and Style with 15% reduction, (0.5 – 0.2) x 0.85 becomes 0.255 times the damage (74.5% reduction). Style Note that the effect percentages do not add up. The Talent Orb is recommended for Jiangshi and Cameraman, who have wave resist talents. It does not make any sense to set the Talent Orb on a unit that originally has wave immunity, so do not set it on that unit alone. Next is Talent Orb of Death Small Surge.
This is the most interesting Talent Orb among all the Talent Orbs. By setting this Talent Orb, it is possible to release a small surge of death at the time of death.
Anyone can attack like aku penguins. However, it is not a normal surge, but the weakest lv.1 surge.
It is not the kind of stats that can rage like aku’s enemies. However, the probability of occurrence is 100%.
ATK power changes with rank, D=3%, C=6%, B=10%, A=14%, S=20% damage. The small surge so far has been fixed at 20% damage, but it seems that this small surge will not have the usual ATK power unless it is S-ranked. And even though it has a 100% chance of occurring, it only activates every 2 bodies produced.
2, 4, 6, 8… It is only triggered when the second unit produced is killed. The surge range is 200~500 from the position of death. Whenever a unit dies, the distance is reduced by 345 KB, so what I mean is that the small surge of death is only generated near the foot of the unit that died. Since it is not possible to generate a surge in the center of the enemy line like aku penguins, it is possible to generate a small surge of death but not hit the target at all. It is hard to hit unless you are being pushed.
Also, if you are hit by an enemy’s area long distance, it is hard to hit because of the distance. Talent Orb is not as useful as I thought.
However, it is interesting that it is possible to do a trick that was never possible before, which is to release a small surge of death. I have not tried all of them yet, but all of the abilities seemed to ride properly on the death small surge.
I recommend to set it to mass production unit. If you are looking for ability, you can ignore ATK power and use D rank, so this Talent Orb has the advantage of being easy to use without synthesis. The next item of interest is the cash-back Talent Orb.
It is a Talent Orb that refunds money for units produced. Like the Death Small Surge Talent Orb mentioned earlier, the money will be refunded for every two units produced.
The icon now appears in the upper left corner of the panel picture. The timing of the refund is the moment the unit you produced dies.
Please note that refunds will not be made until the unit dies. The amount of refund is D=5%, C=10%, B=20%, A=30%, S=50% of the production cost of the unit with Talent Orb set. Since the refund is for every two units produced, the refund percentage for one unit is half of that. The recommended unit with Talent Orb is a mass production unit with high production cost per second.
Cyborg Cat, Riceball, Jiangshi, etc. Solving the high cost problem… I think it will definitely alleviate the problem, whether it goes up to the The fourth is the knockback resist Talent Orb.
Like the knockback resist Talent, the knockback distance will be reduced. As with wave resist, D=5%, C=10%, B=20%, A=30%, S=50%.
By the way, the distance to be blown away is 165. The video I am playing now was given to me by a member, and it shows a Talent Liberation Gamereon with knockback resist Talent Orb A set. And when I look at the movement of Gamereon, I see that it is in knockback immunity.
This knockback resist Talent Orb also has the specification that the percentage is added to Talent. Gamereon gets a knockback resist 70% Talent, and by adding the 30% reduced Talent Orb A to it, it gets a total of 100% resist =immunity. Talent Orb now enables knockback immunity.
The knockback resist had a flaw of attack cancellation, but immunity is a perfect solution. Fifth is the Stories of Legend Enhanced Talent Orb.
This is a Talent Orb that strengthens units only in the Legend stage. When set, it enhances the HP and ATK power of the unit.
D=5%, C=10%, B=20%, A=30%, S=50%. The Talent Orb is a monster, with a maximum of 1.5 times the HP and ATK power.
However, there is a big drawback… The Talent Orb is only available for Legend Stages.
Uncanny Legends, Zero Legends, and of course other Regular Event Stages are not eligible. Arena of Destiny was not available until Legend Stages crown 1 was all cleared, so this Talent Orb is for making crowns 2~4 easier. Well, there may be more ways to obtain it more easily in the future, but at present it is a Talent Orb only for filling crowns or for the strategy to bind a story. Finally, the sixth Talent Orb is a Talent Orb that grants Colossus Slayer.
When set, it enhances damage and damage dealt to Colossus enemies. Damage is increased by D=5%, C=15%, B=25%, A=40%, S=60%.
Damage dealt is reduced by D=5%, C=10%, B=15%, A=20%, S=30%. Of course, the ability is only available for Colossus enemies, and it only works on 2 enemies at a time.
It would have been better if it was activated on the 1st, 3rd, or 5th enemy. Also, there is no particular meaning to the Colossus Slayer.
The effect does not seem to be duplicated. So, I have introduced 6 Talent Orbs. As for my impression on the first day, wave resist and cash-back Talent Orb have a high priority.
On the other hand, Legend Enhancement and Colossus Slayer are not so good. Knockback resist is not bad either, as it can be made into knockback immunity.
Personally, I think I can plan to put it on Balrog as well. Death small surge is too bad in range and is more difficult to handle than I thought.
I think it is good to have at least one of them, even if it is D rank, if you are just looking for the ability. If you can make all of them S-rank right away, it doesn’t matter, but currently treasure chests are extremely valuable, so I think it’s okay to put off the small surge of death, which can be used to some extent even if you don’t strengthen it. I want to strengthen wave resist , cashback and knockback resist.
That’s all.
相手の属性は関係ないので、今回は薄い虹色の本能玉でしたね
薄すぎて鮮やかじゃなかったので、サムネの本能玉は彩度を4倍に盛り盛りしています
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0:00 宝箱開封について
2:07 波動耐性
3:54 デス小烈波
5:54 キャッシュバック
6:52 ふっとばし耐性
7:50 レジェンドストーリー強化
8:46 超生命体特効付与
9:25 まとめ
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20 Comments
キョンシーにキャッシュバック
カメラマンに波動耐性が強そうかな?
キャッシュバックキョンシーにつけるの強いのかな?
にゃんこのモチベ爆上がりなんだけどww
絶対面白いじゃんこれ
にゃんま、波動無効になるのかこれ
キャッシュバック面白い
にゃんまにふっとばし本能玉あいそう
入手難易度を考えるとだいぶしょぼくて萎え気味…
まさかの初セルラン1位でビックリした
にゃんこはまだまだ頑張れそう
波動耐性100%って波動ダメージを100%軽減するだけで、波動そのものは食らってる(0ダメ)から、妨害は入るんすよね多分。
今まで超ダメ、めっ強、打たれ強い特性を持ってないキャラは本能スロットの恩恵が少なかったからこれは良強化だね。
不遇本能だらけだったルガ族の波動耐性とかを
無効にできるとなると評価少し上がりそう
波動軽減Sが50%カットなのは解析情報じゃないんか。どっかに載ってたか?
とりあえずにゃんまにデス小烈波B付けてみたわ
前はデス烈波かキャッシュバックが欲しかったけど今は吹っ飛ばし耐性Sが一番欲しいな
5/15までと勘違いしてたけど、たまたま昨日稼いどいて助かった
レジェンドストーリー強化ってレジェンドクエストにも適応されないのかな
もうマジでハズレ枠やん
ムートくんあっち行ったりこっち行ったり大変そうだニャ。
足し算なの最高だな
無敗編成の大狂ゴムがチビゴムになる日は近い
これ、ラスヴォースに超生命体S付けた状態の最高火力ってなんぼなんやろ(本能全解放&攻撃力上昇&渾身&超生命体に対して)