Rain in games is surprisingly an interesting topic. Your rain looks good simple and fitting! I always check how good the rain is in games. Does it rain under cover. Makes the direction sense like is it the same as the winds. Does the rain collide on impact. Splashing. Dose the rain magically disappear by crossing a zone. Are the drops fixed to my character or camera rotation. (Camera is the worst, looks like an overlay of rain)
World of warcraft had an interesting approach. If you jumped down the rain bunched up and hit like a bucked a second later.😂
on modern GPUs im unsure that a transparent texture is a good idea, on dense rain youd get more perf impact from overdraw, assuming the particles use a gpu system
I think what the most important thing is to sell. Rain is the atmospheric effect when it's raining heavily you're the distance you can see is restricted by the rain being in the way essentially.
How do you handle impact collisions to hide them from clipping if you were under a tree or something? I’ve had a bunch of issues using collision detection boxes on objects because sometimes particles just phase through.
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5 fps
nice
Rain in games is surprisingly an interesting topic.
Your rain looks good simple and fitting!
I always check how good the rain is in games.
Does it rain under cover.
Makes the direction sense like is it the same as the winds.
Does the rain collide on impact. Splashing.
Dose the rain magically disappear by crossing a zone.
Are the drops fixed to my character or camera rotation. (Camera is the worst, looks like an overlay of rain)
World of warcraft had an interesting approach. If you jumped down the rain bunched up and hit like a bucked a second later.😂
the "OH MY PCCC-" reminded me of NotVixios
MEN don't watch this crap
Sick man, can’t wait to follow your progress
good idea
on modern GPUs im unsure that a transparent texture is a good idea, on dense rain youd get more perf impact from overdraw, assuming the particles use a gpu system
Damnn thats clever
Is this one modded mc?
I think those gta definitive edition devs had to watch your video to fix that rain issue
I think what the most important thing is to sell. Rain is the atmospheric effect when it's raining heavily you're the distance you can see is restricted by the rain being in the way essentially.
OGs remember the hexagon of rain around you on legacy console minecraft
When most indie dev optimize their game while triple A studios does not
Ooh, you cant forget that rain mist for that really nice look
MY PCCCCCCCCCCCCCCCCCCCC!!!
How do you handle impact collisions to hide them from clipping if you were under a tree or something? I’ve had a bunch of issues using collision detection boxes on objects because sometimes particles just phase through.
Hey YT compression, just wanna let you know you're loved and appreciated
can you pls answer how do you do your map art?
obsidian is on flathub and it’s awesome
isnt that called minecraft-
If you look straight up in Minecraft you can see this sort of thing happening
Western game devs have this one simple trick
ah yes rain it changes direction depending on where i look very realistic!
replace the raintextures for smoke and you have really optimized fog.
Did you make Minecraft?
What is this, some kind of Rain World???
This is actually genius
just overlay a gif of rain on the screen