By popular demand, here’s a longer cut of some of the walkthroughs from my lore-accurate Skyrim videos – in third person – feat. Windwalker Echo. This one covers Markarth, Riften, Windhelm, Blackreach and Whiterun. PART 1 here: https://youtu.be/RKQw7LZMGHI?si=dKCTpuw9W1J9OChN

Markarth: https://youtu.be/hWMSHuUOCdo
Riften: https://youtu.be/8ThVbQ34u18
Windhelm: https://youtu.be/lStegIkn0PY
Blackreach: https://youtu.be/TpgDtibQtww
Whiterun: https://youtu.be/DrnMACWp18M

These shots were all captured from past projects at 60fps using Unreal’s built-in take recorder with DOF turned off at the Cinematic quality preset. DLAA was used for anti-aliasing.

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Rendered out in Unreal Engine 5.4 on an RTX 3090. Using a mix of third-party models and custom assets modelled in Blender, textured in Mixer. Nanite was used for all models and foliage; Lumen for global illumination and reflections.

Please NOTE: This is a FANMADE cinematic lore visualisation for the Elder Scrolls. It is NOT a mod!

Music courtesy of Epidemic Sound.

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0:00 Markarth
2:03 Riften (Upper)
5:05 Riften (Lower)
7:16 Windhelm
11:30 Blackreach
13:33 Whiterun

32 Comments

  1. This walkthrough covers Markarth, Riften, Windhelm, Blackreach and Whiterun! Also took the opportunity to soft-remaster some of the older scenes with some new textures, assets and effects!

  2. This is incredible! Bravo my good sir! I like the fact you played the same music for the standalone videos. You've done an amazing job!

  3. Those were very, very, lovely 20 minutes… It all was absolutely gorgeous and so relaxing. Thank you so much for sharing this with us! ☺️

  4. "Have you heard of Blackreach? 'Cast upon where Dwemer cities slept, the yearning spire hidden learnings kept… Under deep. Below the dark. The hidden keep. Tower Mzark. Alftand. The point of puncture, of first entry, of the tapping. Delve to its limits, and Blackreach lies just beyond. But not all can enter there. Only Septimus knows the hidden key to loose the lock to jump beneath the deathly rock…"

  5. Do you have any plans on offering this on Fab? Perhaps you've used resources, but I think people would pay others to make a proper scale. I myself have thought a lot on how Tamriel would look like in a far more realistic scale. There are limits to how far you could make an exploration world. I even think about it on Fallout universe.

    What also makes me question, do you ever consider making a more realistic New Vegas? One that can compare to the actual Las Vegas? The one shown in the end of the movie of Fallout, didn't match too well either.

  6. Imagine indie devs recreating Skyrim in Unreal Engine 5 with the help of AI faster than Bethesda can put out The Elder Scrolls VI

  7. If these crowded with NPC's it would be perfect! I think that may also explode the PC, hopefully not 😂

  8. Crazy how this is just what witcher 3 cities actually look like. Well, the one city in the game at least lol.

  9. Whiterun is as glorious as I always Imagined it to be. Plus I love that you added a moat that makes sense around Dragonsreach

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