GYRO Aim, “Hidden” Settings in Monster Hunter Wilds – Motion Control Guide
Monster Hunter Wilds has Gyro Aiming & motion controlled aim assist… at least on PC & PS5, sorry Xbox players… But the settings are weirdly buried, so let’s find them!
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13 Comments
That's a neat idea to compensate the lack of back paddles, I'll fiddle with it. Sad that it seems like you can't deactivate horizontal movement
Been playing Bow since World with full Gyro Aim. Honestly wouldn't wanna live without it. So I'm glad they apparently embrace it natively from Switch Pro Controller Input? For the Beta, I just disguised my SwPro Controller as a DS4, since I assumed they wouldn't.
Great tip! will try using these in the full game
Let’s gooooo!!
Ooh I'm very thankful for this any little tips will be good. Still decided if I should do bow or a bow gun as a secondary weapon but I'll figure it out xD
I'm glad they natively support gyro now! In World, i had to use steam input to make my controller basically fake being a mouse in order to use gyro aim, but that made it so a mouse cursor would pop up every time i pressed LT in a menu as well.
P.S. good on Capcom for letting console players use mouse and keyboard!
I personally like using gyro on all the time as it simply frees up my thumb for the face buttons while still having camera control without clawing. I was flad that the game includes it as an option.
bro you are funny, but great and helpful video
Gyro for melee focus mode feels sssoooooo good to me
Inverted motion control players are NOT the same species as inverted players
Really nice for focus mode too on melee weapons, don't have to take your thumb off the face buttons to readjust your aim.
Is there a way to do this for the bug stick that only uses gyro for aiming the insect?
ive messed with gyro on a DS4 controller and it works alright, but i would like to try those switch controllers for it. Ill keep the kong 3 in mind